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Without adding power to endgame 15, the idea is to introduce methods of play. The issue with things that are Ancient was that they became a dull grind just to update legendary items that are regular. The rewards weren't tasked and exceptional players to an endless grind to keep adding power multipliers. Players have requested Diablo 4 Gold not to follow suit. The sequel requires a better incentive to invest time. Blizzard considers that the new consumable item is a good fit in that respect.
The nine minute cinematic debut trailer for Diablo 4 is completely sick and I'd expect nothing less from Blizzard. I am not certain I...like that? Everything just looked somewhat clunky onscreen. Granted, the game is still so early in creation it'll be polished in time, and there is not a release window for it. But something between the battle and the art design just didn't actually land in this preview, when I'm alone, and I'm wondering. Naturally, I'd want to get my hands on it to see how it feels, and I can't, but yeah, something did not really fit with this footage since I am not in BlizzCon.
While some areas of Diablo 4 are instanced, there are going to be areas where you can run into other players, where you struggle against them, or may team up with them. I don't actually feel that this is a Dark Zone type thing where players will gank you and steal your loot, since the PvP is being described as"consensual" (ew), however that I don't know whether it's sensible to focus on PvP in any aspect, as that hasn't been diablo 4 duriel mats forte, and integrating PvP into mostly PvE matches is a recipe for unbalance or nerfs to suit both modes.